Wednesday, 19 September 2012

Ideas Generation

Ideas Generation
Summary of submarine game
I took a look at a previously made flash game in the style of asteroid games but a completely different theme. The theme is an underwater theme with submarine moving side to side across the screen and the player being a simple ship. The game mechanics are pretty simple to not complicate the player by using arrow keys to move left to right and the space bar to shoot bombs straight down aiming for the submarines. The HUD is well set out as well showing you the amount of lives you have remaining, the amount of bullets and also the amount of pints earned. This is all well set out in a yellow bar at the top.

Idea 1.
I want to incorporate aliens and monsters into my game. The game will include a slime creature/monster as the player and either food or humans and them come into the screen from left and right  moving the character left and right to eat them. If i have time i want to make it possible so you can progress to eat bigger sizes and thus grow bigger making you stronger and have a higher score in the game. The art style will be a slight "Team fortress 2" style and use a differential shades of the same color. There will be upgrades incorporated such as speed boost, Armour upgrade,damage multiplier,score multiplier etc.

Idea 2.
I could come up with a gladiator themed game where you play as a gladiator and fight off enemy coming down the screen such as tigers,lions other gladiators,chariot etc. This will be portrait and enemies will come down and the player will move on the x axis,shooting arrows or slashing sword. There will be upgrades incorporated such as speed boost, Armour upgrade,damage multiplier,score multiplier etc.

Idea 3.
My other idea would be a avoider game where the player has to stay alive for as long as he/she can by using either the mouse or arrow keys (not decided). The game will progressively get faster and more enemies will appear on the screen. Once you die i think the player will be able to buy new upgrades for next he/she plays giving them a reason to play again and these will be saved on a profile. The scoring system will work by counting up all the time the player is alive then when dead it'll stop. The level could be announced each time and then shown constantly in a corner.

My chosen idea.
I'm going to work on Idea 3 as i think it changes the way of gaming from the other two and gives me more ideas for characters and upgrades and so on.








No comments:

Post a Comment